﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.Playables.TexturePlayableGraphExtensions
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
using UnityEngine.Playables;

#nullable disable
namespace UnityEngine.Experimental.Playables
{
  [NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
  [StaticAccessor("TexturePlayableGraphExtensionsBindings", StaticAccessorType.DoubleColon)]
  [NativeHeader("Runtime/Export/Director/TexturePlayableGraphExtensions.bindings.h")]
  internal static class TexturePlayableGraphExtensions
  {
    [NativeThrows]
    [MethodImpl(MethodImplOptions.InternalCall)]
    internal static extern bool InternalCreateTextureOutput(
      ref PlayableGraph graph,
      string name,
      out PlayableOutputHandle handle);
  }
}
